In this blog post, we will dive into the world of genetic algorithms (GAs) and their accelerated versions, with the implementation of a simple example in Rust.
Genetic algorithms are inspired by the process of natural selection and evolution. They are used to solve optimization problems by simulating the natural process of evolution, which enables a pool of solutions to evolve over time, guided by a fitness function. Accelerated GAs often leverage parallelism and other performance-enhancing methods to speed up the search and optimization process.
We will implement a basic genetic algorithm to solve a simple problem, finding the maximum of a mathematical function f(x) = -(x - 3)^2 + 10
. We will use the rand
crate for our random number generation needs.
rand
crate in your Cargo.toml file.[dependencies] rand = "0.8.4"
fn fitness_function(x: f64) -> f64 { -(x - 3.0).powi(2) + 10.0 }
use rand::Rng; const POPULATION_SIZE: usize = 100; const MUTATION_RATE: f64 = 0.1; const NUM_GENERATIONS: usize = 1000; fn main() { let mut rng = rand::thread_rng(); let mut population: Vec<f64> = (0..POPULATION_SIZE) .map(|_| rng.gen_range(-10.0..10.0)) .collect(); for _ in 0..NUM_GENERATIONS { population = evolve(population); } let best_individual = population .iter() .max_by(|a, b| fitness_function(**a).partial_cmp(&fitness_function(**b)).unwrap()) .unwrap(); println!("Best individual: {}, Fitness: {}", best_individual, fitness_function(*best_individual)); } fn evolve(population: Vec<f64>) -> Vec<f64> { let mut rng = rand::thread_rng(); population .iter() .enumerate() .map(|(i, individual)| { let parent1 = population[rng.gen_range(0..POPULATION_SIZE)]; let parent2 = population[rng.gen_range(0..POPULATION_SIZE)]; // Crossover let offspring = if rng.gen::<f64>() < MUTATION_RATE { (parent1 + parent2) / 2.0 } else { *individual }; // Mutation if rng.gen::<f64>() < MUTATION_RATE { offspring + rng.gen_range(-1.0..1.0) } else { offspring } }) .collect::<Vec<_>>() }
This code snippet creates a population of random solutions and evolves them over 1000 generations. The fitness function is used to guide the selection of parents for crossover and offspring creation, with a mutation rate of 10%. The goal is to find an individual with the highest fitness, corresponding to the maximum of the function.
We have implemented a simple accelerated genetic algorithm in Rust to solve an optimization problem. This example can be extended and applied to more complex problems, leveraging the robust capabilities of Rust for parallelism and performance. Implementing genetic algorithms in Rust allows developers to benefit from the memory safety and performance optimizations the language offers, ensuring more efficient solutions to complex optimization challenges.